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24.3.09

Final Fantasy Crystal Chronicles: Echoes Of Time Wii



Game: Final Fantasy Crystal Chronicles: Echoes Of Time
Platform: WII
Language: English
Type: Action RPG
Publisher: Square Enix
Developer: Square Enix
Release Date: March 24, 2009



Final Fantasy Crystal Chronicles: Echoes Of Time Game Trailer



Final Fantasy Crystal Chronicles: Echoes of Time (ファイナルファンタジークリスタルクロニクル エコーズ・オブ・タイム?) is a Wii and Nintendo DS action role-playing game in the Final Fantasy Crystal Chronicles series developed by Square Enix.

The game was released in Japan on January 29, 2009. The North American version was released on March 24, 2009 and the European version was released on March 27, 2009. The Australian version was released on April 2, 2009. Credits to: wikipedia.org

Gameplay:

The Wii version of the game contains all of the major elements of the DS version, but must be played on a single screen. To compensate, the Wii version has two adjustable in-game windows. Each window has a maximum size that is approximately 40% of the total screen which can make the text (on both the play and item windows) difficult to read. As a minor addition, the Wii version also contains a new trailer for the next Crystal Chronicles game entitled "The Crystal Bearers", and allows players to create masks based on their Miis which costs 5000 gil.

Basic Combat

The game still uses each tribes' combat system, mostly an overhead real-time hack-and-slash form of fighting; however, it added in a new weaponry system, in which all tribes may use a variety of weapons and have abilities which range from two to three types of weapons. New weapons have also been added (Sling-shot weapons, paddles). Armor and weaponry may now level up on their own through battling. Also, a new jewel system replaces the ability-equip system in the past game, where players may now add jewels to weapons with enough slots to add extra abilities. Jewels range from as simple as ATTACK-UP to more complex forms that even allow the player to break the usual level cap for the equipment piece.

Magic

The Magic system was revamped. While still retaining its key components (target rings, elemental casting), it now consumes MP rather than gathering magicites. The slots system has been eliminated completely, however such items as ethers and potions do appear in the game to be used on-the-spot. Fusion spells are now simpler to perform, as certain spells (Gravity, quake) do not require so many complex and tedious combinations. They have become as simple as "Blizzard" and "Raise" for Gravity, "Fire" and "Raise" for Quake. In addition, rings will now lock onto an enemy, removing the threat of missing a hard to cast spell and wasting valuable MP. You can also change spells by holding the R button and scrolling up or down. Credits to: wikipedia.org


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